Microsoft XNA Game Studio 4.0: Learn Programming Now!

Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones

Table of Contents
Chapter 1 Computers, C#, XNA, and You
Chapter 2 Programs, Data, and Pretty Colors
Chapter 3 Getting Player Input
Chapter 4 Displaying Images
Chapter 5 Writing Text
Chapter 6 Creating a Multi-Player Game
Chapter 7 Playing Sounds
Chapter 8 Creating a Timer
Chapter 9 Reading Text Input
Chapter 10 Using C# Methods to Solve Problems
Chapter 11 A Game as a C# Program
Chapter 12 Games, Objects, and State
Chapter 13 Making a Complete Game
Chapter 14 Classes, Objects, and Games
Chapter 15 Creating Game Components
Chapter 16 Creating Multi-Player Networked Games
Chapter 17 Motion-Sensitive Games
Chapter 18 Exploring Touch Input
Chapter 19 Mobile Game Development

About the Author
Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#® and a Microsoft® MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

Book Details

  • Paperback: 464 pages
  • Publisher: Microsoft Press (February 2011)
  • Language: English
  • ISBN-10: 0735651574
  • ISBN-13: 978-0735651579
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  1. James Chang says:

    So good the title is! But could you please upload it to hotfile?
    Thanks in advance!

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