Windows Phone 8 Development Internals


Build and optimize Windows Phone 8 apps for performance and security

Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase.

Discover how to:

  • Create UIs with unique layouts, controls, and gesture support
  • Manage databinding with the Model View ViewModel pattern
  • Build apps that target Windows Phone 8 and Windows Phone 7
  • Use built-in sensors, including the accelerometer and camera
  • Consume web services and connect to social media apps
  • Share code across Windows Phone 8 and Windows 8 apps
  • Build and deploy company hub apps for the enterprise
  • Start developing games using Direct3D
  • Test your app and submit it to the Windows Phone Store

Table of Contents
Part I: Core Features
Chapter 1. Vision and architecture
Chapter 2. App model and navigation
Chapter 3. UI visuals and touch
Chapter 4. Data binding and MVVM
Chapter 5. Phone and media services
Chapter 6. Sensors
Chapter 7. Web connectivity
Chapter 8. Web services and the cloud
Chapter 9. Background agents
Chapter 10. Local storage and databases

Part II: Windows Phone 7 to Windows Phone 8
Chapter 11. App publication
Chapter 12. Profiling and diagnostics
Chapter 13. Porting to Windows Phone 8 and multitargeting
Chapter 14. Tiles and notifications
Chapter 15. Contacts and calendar
Chapter 16. Camera and photos
Chapter 17. Networking and proximity
Chapter 18. Location and maps

Part III: New Windows Phone 8 Features
Chapter 19. Speech
Chapter 20. The Wallet
Chapter 21. Monetizing your app
Chapter 22. Enterprise apps

Part IV: Native Development and Windows Phone 8 convergence
Chapter 23. Native development
Chapter 24. Windows 8 convergence
Chapter 25. Games and Direct3D

Book Details

  • Paperback: 1044 pages
  • Publisher: Microsoft Press (June 2013)
  • Language: English
  • ISBN-10: 0735676232
  • ISBN-13: 978-0735676237
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No Responses

  1. Wow! says:

    Preview 2 update 🙂

  2. jonigooner says:

    Wow!,
    Hey man can you update this preview with full edition i assume its available from last couple of months. cheers

  3. Wow! says:

    jonigooner,
    Final update 🙂

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