Feb 01, 2012 |
2,585 views |

Book Description
The open source nature of the platform has not only established a new direction for the industry, but enables a developer or forensic analyst to understand the device at the most fundamental level. Android Forensics covers an open source mobile device platform based on the Linux 2.6 kernel and managed by the Open Handset Alliance. The Android platform is a major source of digital forensic investigation and analysis. This book provides a thorough review of the Android platform including supported hardware devices, the structure of the Android development project and implementation of core services (wireless communication, data storage and other low-level functions). Finally, it will focus on teaching readers how to apply actual forensic techniques to recover data.
- Ability to forensically acquire Android devices using the techniques outlined in the book
- Detailed information about Android applications needed for forensics investigations
- Important information about SQLite, a file based structured data storage relevant for both Android and many other platforms.
“If you want to truly understand and perform forensics on Android this is the book. There is no other reference that goes to this level of detail on the Android operating systems idiosyncrasies and quirks. Android Forensics is a must have for the mobile device examiner’s bookshelf.”
–Jim Steele, Director of Digital Forensics , a Tier 1 Wireless Carrier Download Now »
Jan 31, 2012 |
3,809 views |

Book Description
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
- The fundamentals of Android game development targeting Android 1.5-4.0+ devices
- The Android platform basics to apply those fundamentals in the context of making a game
- The design of 2D and 3D games and their successful implementation on the Android platform
What you’ll learn
- How to set up and use the development tools for developing your first Android 4 or earlier version game app
- The fundamentals of game programming in the context of the Android platform Download Now »
Jan 31, 2012 |
3,463 views |

Book Description
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.
The author, J.F. DiMarzio, has written eight books, including Android: A Programmer’s Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.
From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.
- Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
- Build your own reusable “black box” for game development
- Easy-to-follow examples make creating the sample games a hands-on experience
What you’ll learn
- How to design and develop compelling 2D and 3D games
- How to create rich environments and characters
- How to do collision detection Download Now »
Jan 26, 2012 |
7,614 views |

Book Description
It’s true: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device.
You’ll learn how to create an Android-friendly web app on the platform of your choice, and then use Adobe’s free PhoneGap framework to convert it to a native Android app. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a much broader reach.
- Convert a website into a web application, complete with progress indicators and other features
- Add animation with JQTouch to make your web app look and feel like a native Android app
- Make use of client-side data storage with apps that run when the Android device is offline
- Use PhoneGap to hook into advanced Android features, including the accelerometer, geolocation, and alerts
- Test and debug your app on the Web with real users, and submit the finished product to the Android Market
Table of Contents
Chapter 1. Getting Started
Chapter 2. Basic Styling Download Now »
Jan 16, 2012 |
3,814 views |

Book Description
The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace—including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves.
For developers new to the Windows Phone platform—whether .NET, iPhone, or Android developers—this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You’ll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device’s sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you’ll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser.
What you’ll learn
- The specifications and capabilities of the Windows Phone series and how to harness that power in your applications Download Now »
Jan 14, 2012 |
9,246 views |

Book Description
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.
You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
What you’ll learn
- All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code
- Basic motion principles like velocity, acceleration, friction, easing, and bouncing
- How to handle user interactions via the keyboard, mouse, and touchscreen
- Advanced motion techniques like springs, coordinate rotation Download Now »