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Beginning Android 4 Games Development

Beginning Android 4 Games Development

Book Description

Beginning 4 Games offers everything you need to join the ranks of successful developers. You’ll start with design fundamentals and basics, and then progress toward creating your own basic engine and playable that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high- devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through gaming title? Beginning Android 4 Games  will help you kick-start your .

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of Android game development targeting Android 1.5-4.0+ devices
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of and games and their successful implementation on the Android platform

What you’ll learn

  • How to set up and use the development tools for developing your first Android 4 or earlier version game app
  • The fundamentals of game in the context of the Android platform Download Now »

Practical Android 4 Games Development

Practical Android 4 Games Development

Book Description

Practical  4 Games continues your journey to becoming a hands-on  apps developer. This title guides you through the process of designing and developing apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F. DiMarzio, has written eight books, including Android: A Programmer’s Guide—the first Android book approved by —recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the -based Android.

From -based casual games to -based first-person shooters, you find that learning how to create games on the fastest growing platform has never been easier.

  • Create and games for Android 4.0 phones and tablets such and the Motorola Xoom
  • Build your own reusable “black box” for
  • Easy-to-follow examples make creating the sample games a hands-on experience

What you’ll learn

  • How to design and develop compelling 2D and 3D games
  • How to create rich environments and characters
  • How to do collision detection Download Now »

Pro Web Project Management

Pro Web Project Management

Book Description

Pro is a collection of hard-won lessons the authors have learned managing modern projects with small and medium budgets in a consulting environment. This isn’t a book about theory. Pro Web Project Management tells how to create real deliverables, get answers from indecisive clients, manage wayward programmers, and use checklists to wow clients. This book is made up of real examples, real lessons, real documents, and real tips woven together into a step-by-step walkthrough of a project’s life cycle.

Pro Web Project Management is written for both the full-time project manager and the aspiring project manager who might have a role that blends client support, web , and project management. The project budget sweet spot for this book is $50,000 to $500,000. If you manage a project in this space, reading this book will make you a better project manager.

  • Learn how to manage a modern web project with a budget of $50,000 to $500,000
  • Get actionable tips on dealing with real project management challenges
  • Learn the simple, defined process—refined over the years—to take simple and complex projects from proposal to successful launch

What you’ll learn

  • How to run an effective meeting
  • How to write scopes of work that lead to successful projects Download Now »

Sams Teach Yourself iOS 5 Application Development in 24 Hours, 3rd Edition

Sams Teach Yourself iOS 5 Application Development in 24 Hours, 3rd Edition

Book Description

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the and ! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color—figures and code appear as they do in

Object-Oriented Programming in C++, 4th Edition

Object Oriented Programming in C++, 4th Edition

Book Description

in ++ begins with the basic principles of the ++ language and systematically introduces increasingly advanced topics while illustrating the methodology. While the structure of this book is similar to that of the previous edition, each chapter reflects the latest ANSI C++ standard and the examples have been thoroughly revised to reflect current practices and standards.

Table of Contents
Introduction
A Note to Teachers

Chapter 1. The Big Picture
Chapter 2. C++ Programming Basics
Chapter 3. Loops and Decisions
Chapter 4. Structures
Chapter 5. Functions
Chapter 6. Objects and Classes
Chapter 7. Arrays and Strings
Chapter 8. Operator Overloading
Chapter 9. Inheritance
Chapter 10. Pointers
Chapter 11. Virtual Functions and Other Subtleties
Chapter 12. Streams and Files
Chapter 13. Multifile Programs Download Now »

Microsoft Dynamics CRM 2011 Unleashed

Microsoft Dynamics CRM 2011 Unleashed

Book Description

® 2011 Unleashed presents start-to-finish guidance for planning, customizing, deploying, integrating, managing, and securing the newest version of . Authored by three leading Dynamics implementers, it illuminates new opportunities to deploy CRM as a hosted service (), integrate with Azure services, and extend CRM through Microsoft’s new online service marketplace. The authors systematically explain how 2011 works, illuminating why it works that way, and how to drive maximum business value from it. Drawing on insider knowledge of Microsoft’s new product, they present clear examples, proven best practices, and pitfalls to avoid in using every significant capability. Their far-reaching coverage ranges from ’s sales, , and customer service features to its automated workflows; Outlook and Office integration to reporting and security. This edition’s extensive new coverage includes new chapters on Mobility, the Outlook Client, and Office 2010 integration, as well as greatly expanded coverage of CRM Online. It also contains new or expanded discussions of data visualization, Foundation integration, user interface changes, inbuild charts, dashboards, IM and SMS communication support, auditing, no-code workflows, connections, queues, the new -based model, UI scripting, and security.

Table of Contents
Chapter 1. New Features of Microsoft Dynamics CRM 2011
Chapter 2. Why Business Needs a CRM System Download Now »