Jan 14, 2012 |
4,324 views |

Book Description
OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers.
OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.
With OS X and iOS Kernel Programming, you’ll:
- Discover classical kernel architecture topics such as memory management and thread synchronization
- Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools
- Learn how to deploy your kernel-level projects and how to successfully package them
- Write code that interacts with hardware devices
- Examine easy to understand example code that can also be used in your own projects Download Now »
Jan 12, 2012 |
4,934 views |

Book Description
With Pro iOS Web Design and Development, you’ll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple’s Safari browser.
Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications.
In addition, you’ll learn how to address the specific features made available through Apple’s iOS, especially with regard to designing Web-based touch-screen interfaces.
Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch.
What you’ll learn
- Design an optimal website for the iPhone, iPad, and iPod touch.
- Use web standards to develop professional sites on Apple’s key platforms and see why this is important for Web developers and designers.
- Take advantage of Apple’s multi-touch screen technology in your Web apps, maximizing user experience and accessibility.
- Carry out usability testing for mobile websites and Web apps. Download Now »
Jan 09, 2012 |
4,676 views |

Book Description
Fully updated for Xcode 4.2, Pro Core Data for iOS explains how to use the Core Data framework for iOS SDK 5 using Xcode 4.2. The book explains both how and why to use Core Data, from simple to advanced techniques. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently.
This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you’ll have all you need to master Core Data and power your data-driven applications. You’ll see how to work with SQLite and how to create an efficient data model to represent your data. Once you’ve established your data model, you’ll learn how to work with data objects and refine result sets to get the most out of the stored data.
The advanced portions of the book begin by showing you how to tune your apps’ performance and memory usage, to give you a truly professional edge. You’ll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.
What you’ll learn
- Core Data techniques with Xcode
- How to organize data appropriately
- How to persist data efficiently
- How to effectively use Apple tools Download Now »
Jan 09, 2012 |
5,650 views |

Book Description
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.
Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You’ll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.
Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
What you’ll learn
- How to use UIViews to display game assets
- How to create frame-by-frame animations for action games
- How to integrate with Game Center and other social media services
Who this book is for
This book is for new iOS developers who want to create compelling 2D games. Download Now »
Jan 03, 2012 |
3,965 views |

Book Description
Unity is the perfect tool for creating games for a number of platforms. Whether it’s for the iPhone, iPod Touch, iPad, or some combination of the three, this book takes a practical approach which maximizes performance while maintaining maximum compatibility across the entire mobile device line up.
Unity iOS Essentials takes you through all aspects of Unity 3D game development for iOS. Mobile game development means thinking about mobile performance, multiple device screen resolutions, deploying a single application to multiple devices, understanding .NET integration, taking advantage of advanced lighting and culling systems, and integrating a mobile game with a server back end. This comprehensive book on developing Unity 3D games for iOS covers it all and demonstrates the concepts using practical tips, scripts, shaders, and projects.
Learn how to plan for supporting multiple iOS devices before you start writing your first script. Consider performance and advanced game topics that will speed up your game development while solving real world problems. Add GUIs, use sophisticated .NET programming concepts, and examine scripts and shaders, interact with servers, and interact with projects that deal with real issues. Unity iOS Essentials provides you with a fully illustrated and fully commented guide for realising your game idea using advanced concepts that work on the iOS family of mobile devices.
What you will learn from this book:
Dec 29, 2011 |
3,408 views |

Book Description
Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.
Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.
- Get started by writing a simple game in only 20 lines of code
- Build a complete air hockey game from scratch
- Learn best practices for tracking multiple screen touches
- Use animation loops and create collision functions
- Get the tools you need to build your own stunning game graphics
- Apply game physics to give your game a sense of realism
- Record and edit lifelike sound effects, and create your own background music
- Design a computer player with different levels of difficulty
Todd Moore founded TMSOFT to create unique smart phone applications and games. Download Now »