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Beginning iPhone 4 Development: Exploring the iOS SDK

Beginning iPhone 4 Development: Exploring the iOS SDK

Book Description

The authors of the bestselling Beginning 3 are back, with the same excellent material completely updated for 4 and written from the ground up using the latest version of ’s 3. All source code has been updated to use the latest templates and current APIs, and all-new screenshots show 3 in action.

Beginning 4 is a complete course in . You’ll master techniques that work on iPhone, , and . We start with the basics, showing you how to download and install the tools you’ll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that brought to iOS with the release of SDK 3.

And there’s much more! You’ll learn to draw using Quartz 2D and ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your for multiple languages. You’ll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. Download Now »

Learning the iOS 4 SDK for JavaScript Programmers: Create Native Apps with Objective-C and Xcode

Learning the iOS 4 SDK for JavaScript Programmers: Create Native Apps with Objective C and Xcode

Book Description

Is it possible for programmers to learn ’s 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on since its inception, Goodman understands the challenges you might face in creating native with this SDK, and introduces , , and Touch in a context you’ll readily understand.

Why bother with the SDK when you can simply build web for ’s devices? Web apps can’t access an ’s music library, camera, or system software for maps, audio, and more. Nor can you sell web apps in the . If you want to take full advantage of the and , 4 SDK is your tool — and this is your book. Includes full coverage of SDK 4.2.

  • Learn the distinction between web app and iOS native app
  • Create a workbench app to test code snippets throughout the learning process
  • Get a structural view of an iOS app, and compare the process of building objects in versus JavaScipt
  • Discover how your code launches iOS apps and makes them user-ready
  • Learn about iOS memory management details that are different from JavaScript, including pointers and data types
  • Use Objective-C and Touch to implement common JavaScript tasks Download Now »

Beginning Windows Phone 7 Development

Beginning Windows Phone 7 Development

Book Description

is injecting new energy into the smart phone marketplace with the sophisticated 7. This new energy equates to new opportunities for you, the developer. Beginning 7 has been written specifically to help you seize these opportunities and begin creating applications for this exciting new device platform.

Beginning Windows Phone 7
starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio, Expression Blend, Silverlight SDK, and Windows Phone SDK. The book then takes you step-by-step though the development process as you build and deploy a complete application with a highly sophisticated user interface. Finally, you’ll receive step-by-step instructions on selling your applications through the Phone Marketplace.

What you’ll learn

  • Create effective networked applications
  • Leverage your phone’s GPS capabilities from within your application
  • Interact with the phone’s built-in functionality (camera, contacts, maps, accelerometer, video and web browser to name but a few)
  • Construct highly graphical and responsive user interfaces quickly and easily using the features that Microsoft has provided for you Download Now »

Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development

Book Description

Learn and provides a rock-solid introduction to the engine and related tools. It focuses on the process of creating several games made entirely with and little to no iPhone SDK and code. By creating 2-3 sample games over the course of the book, you’ll learn key concepts of the game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you’ll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you’ll encounter general game wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous knowledge but not necessarily with . Related topics such as , , the iPhone SDK, and are only discussed where absolutely necessary.

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iPhone Application Development for iOS 4: Visual QuickStart Guide

iPhone Application Development for iOS 4: Visual QuickStart Guide

Book Description

With a rich set of over 1,000 APIs, SDK 4 provides an amazing range of technologies to enhance and create applications for the . This book focuses on the parts of the SDK that are specifically geared toward the . Everything is covered to create a complete application.

Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . xv
Chapter 1 and .  .  .  .  .  .  .  .  .  .  . 1
Chapter 2 The Developer’s Toolbox .  .  .  .  .  .  . 41
Chapter 3 Common Tasks . . . . . . . . . . . . . . . . . . . . . . .83
Chapter 4 iPhone User Interface Elements .  111
Chapter 5 Tabs and Tables .  .  181
Chapter 6 Files and Networking . . . . . . . . . . . . . . . . . . 233
Chapter 7 Touches, Shakes, and Orientation . . . . . . . . . . 279
Chapter 8 Location and Mapping . . . . . . . . . . . . . . . . . 311
Chapter 9 Multimedia .  .  .  .  .  .  .  .  .  .  .  349 Download Now »

Professional iPhone and iPad Application Development

Professional iPhone and iPad Application Development

Book Description

Everything you need to create top-notch applications for the and iPadDevelopers have demanded an advanced guide to using the very latest version of the and SDK to develop applications-and this book answers that call! Packed with over twenty complete standalone applications that are designed to be recreated, rebuilt, and reused by the professional developer, this resource delves into the increasingly popular world of application and presents step-by-step guidance for creating superior for the and . You’ll explore the many developer tools and learn how to use them and you’ll also discover how to apply the techniques learned, to real world situations. With coverage of the latest version of the iPhone and SDK and the quantity of standalone applications, this book will serve as a tremendous go-to reference in the future.

Coverage includes:

  • Navigation
  • Alerts, Action Sheets, and Modal Views
  • Custom Table Views
  • The Split View
  • Touch Events
  • Notification Processing
  • Networking Concepts Download Now »