Jul 27, 2011 |
8,440 views |

Book Description
A fun and easy guide to creating the next great Facebook app!
Want to build the next runaway Facebook app like Farmville or Mafia Wars? Interested in leveraging Facebook app development as part of a marketing strategy? Whether you want to build your own Facebook app from scratch, extend an existing Facebook app, or create a game, this book gets you up and running in no time. Master the Facebook toolkit, get acquainted with the Facebook Markup and Query languages, navigate the Facebook API—even learn how to make money with your new app!
- Shows you how to build the next great Facebook application with just basic HTML and scripting skills
- Delves into what makes a good app and what makes a lucrative app
- Explores how to create Facebook apps for marketing and viral reach, creating apps that can make money, and Facebook game development
- Reviews the Facebook toolkit and gets you started with the My First Facebook application
- Covers Facebook Markup and Query languages, navigating the Facebook API, and how to create a compelling interface
Create the next killer Facebook app with this approachable, fun guide!
From the Back Cover
Learn to choose your platform, plan your strategy, and spread your message with Facebook! Download Now »
Jul 20, 2011 |
11,356 views |

Book Description
In this book, the world’s leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include:
- Easily setting up elegant, efficient user interfaces with UIKit
- Creating effective visuals, animation, and effects with Core Graphics and Core Animation
- Making the most of the iOS multi-touch event handling and accelerometer data
- Building location-aware iOS applications utilizing Core Location and MapKit
- Localizing applications for international use
- Creating applications that capture audio and play media
- Storing data in files or with Core Data
New chapters added to this edition include:
- iPad-friendly interfaces, including UIPopoverController and UISplitViewController
- Blocks and Categories
- Instruments and Xcode’s static analyzer
- UIWebView and connecting with web servers Download Now »
Jul 02, 2011 |
13,658 views |

Book Description
Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out.
Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
- Install the iPhone OS SDK and get started using Interface Builder and XCode
- Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
- Take advantage of iPhone OS patterns such as datasources and delegates
- Preview your applications in the Simulator
- Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
- Work with the iPhone’s camera, GPS, and accelerometer
Optimize, test, and distribute your applicationWe think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience Download Now »
Jun 27, 2011 |
14,577 views |

Book Description
Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for the iOS and Mac platforms.
The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C).
This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. While the Objective-C language itself has gone through little change since the introduction of Objective-C 2.0, the Apple development tools that programmers use for Objective-C development on the Mac and on iOS have changed significantly in a very short period of time.
The third edition of Programming in Objective-C includes numerous updates and improvements throughout the book:
- Improved organization for some chapters
- Incorporation of feedback and suggestions from members of the author’s forum for readers, including more detailed descriptions for some of the examples
- A new introduction to blocks with examples Download Now »
Jun 25, 2011 |
10,973 views |

Book Description
Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK.
iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You’ll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You’ll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer.
What’s Inside
- Full coverage of iOS SDK 4.3
- Mastering Xcode 4
- Multitasking for iPhone and iPad
- Game Center, iAd, and AirPrint
- Local and push notification
- Implementing in-app purchasing
Download Now »
May 09, 2011 |
8,017 views |

Book Description
Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apple’s GameKit framework in the iOS SDK.
Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it’s done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features.
How do you display players’ scores and achievements? How do you create Game Center accounts and add friends? Each recipe in this book includes a simple code solution you can put to work immediately, along with a detailed discussion that offers insight into why and how the recipe works.
Recipes include techniques to:
- Set up Game Center for an iOS App
- Use block objects and Grand Central Dispatch to write Game Center apps
- Authenticate a local player in Game Center
- Use iTunes Connect to create leaderboards and achievements Download Now »