Aug 17, 2011 |
9,823 views |

Book Description
How can you help your software team improve? This concise book introduces codermetrics, a clear and objective way to identify, analyze, and discuss the successes and failures of software engineers—not as part of a performance review, but as a way to make the team a more cohesive and productive unit.
Experienced team builder Jonathan Alexander explains how codermetrics helps teams understand exactly what occurred during a project, and enables each coder to focus on specific improvements. Alexander presents a variety of simple and complex codermetrics, and teaches you how to create your own.
- Learn how codermetrics changes long-held assumptions and improves team dynamics
- Get recommendations for integrating codermetrics into existing processes
- Ask the right questions to determine the type of data you need to collect
- Use metrics to measure individual coder skills and a team’s effectiveness over time
- Identify the contributions each coder makes to the team
- Analyze the response to your software and its features—and verify that you’re meeting team and organizational goals
- Build better teams, using codermetrics to make personnel adjustments and additions
About the Author
Jonathan Alexander has over 25 years of experience in software development. He is currently VP of Engineering at Vocalocity, a leader in cloud-based business telecommunications. Download Now »
Aug 17, 2011 |
14,013 views |

Book Description
In this truly unique technical book, today’s leading software architects present valuable principles on key development issues that go way beyond technology. More than four dozen architects — including Neal Ford, Michael Nygard, and Bill de hOra — offer advice for communicating with stakeholders, eliminating complexity, empowering developers, and many more practical lessons they’ve learned from years of experience. Among the 97 principles in this book, you’ll find useful advice such as:
- Don’t Put Your Resume Ahead of the Requirements (Nitin Borwankar)
- Chances Are, Your Biggest Problem Isn’t Technical (Mark Ramm)
- Communication Is King; Clarity and Leadership, Its Humble Servants (Mark Richards)
- Simplicity Before Generality, Use Before Reuse (Kevlin Henney)
- For the End User, the Interface Is the System (Vinayak Hegde)
- It’s Never Too Early to Think About Performance (Rebecca Parsons)
To be successful as a software architect, you need to master both business and technology. This book tells you what top software architects think is important and how they approach a project. If you want to enhance your career, 97 Things Every Software Architect Should Know is essential reading.
About the Author
Richard Monson-Haefel , an independent software developer, coauthored all five editions of Enterprise JavaBeans and Java Message Service (all O’Reilly). Download Now »
Aug 16, 2011 |
7,563 views |

Book Description
Mobile customers want entertainment, business apps, and on-the-go services that recognize and respond to location. This book will guide you through the technology and business of mobile applications so you can create competitive and innovative apps based on location-based services. It is an engaging look at the LBS landscape, from choosing the right mobile platform, to making money with your application, to dealing with privacy issues. It provides insight into a wealth of ideas for LBS development so you can build the next killer app.
What’s Inside
- Managing location-aware content
- Making money from location-based services
- Augmented reality and tablets
- Detailed examples for iPhone and Android
Who Should Read this Book
This book is written for developers and business pros – no prior knowledge of location-based services is assumed.
Table of Contents
PART 1 LBS, THE BIG PICTURE
- Location-based services: An overview
- Positioning technologies Download Now »
Aug 15, 2011 |
11,110 views |

Book Description
The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team:
- David Flanagan, bestselling author of programming language “bibles” (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository.
- Yukihiro “Matz” Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book.
- why the lucky stiff, artist and Ruby programmer extraordinaire.
This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules.
The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating — with heavily-commented example code — Ruby’s facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby’s metaprogramming capabilities.
The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language. Download Now »
Aug 13, 2011 |
12,339 views |

Book Description
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You’ll learn the principles of good software design, and how to turn those principles back into great code.
Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You’ve already written eight gazillion programs! Of course I know how to write code! Well, in this book you’ll re-examine what you already do, and you’ll investigate ways to improve. Using the Java language, you’ll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You’ll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need?
This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you’ll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You’ll therefore take the time to examine how to design and implement programs that solve specific problems. Download Now »
Aug 10, 2011 |
5,957 views |

Book Description
haXe is the universal programming language that is completely cross-platform and provides a standard library that remains the same – regardless of platform.
haXe 2 Beginner’s Guide will get you up and running with this exciting language and will guide you through its features in the easiest way possible.
haXe has filled the gap in creating multi-platform applications, and haXe 2 Beginner’s Guide will fill the gap in learning all you need to know about haXe – even if it’s the first time you have heard of it.
This book will enable you to fully realize haXe’s potential for translating code from a haXe program into different languages.
Start with learning how to install haXe, work your way up to templating, and finally learn exactly how to make the same code work for multiple platforms. In between, find heaps of tricks and techniques and work with haXe’s typing system. Learn about inheritance, go from learning what a parameter is to creating your own parameterized classes, and find out what the fuss is all about regarding the dynamic type.
By the time you are done with this book, you’ll find yourself writing efficient haXe code for multiple platforms in less time than you can say “compatible”.
Download Now »