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VBScript Programmer’s Reference, 3rd Edition

VBScript Programmers Reference, 3rd EditionProduct Description
In response to the critical changes made to VBScript since the release of the previous edition of this successful resource, this new edition has been completely updated to cover Vista, Windows Server 2003, Internet Explorer, Microsoft PowerShell, and the many new developments to the latest version of VBScript. This experienced author team has returned to share practical examples, tutorials, and quick answers aimed at helping you take your scripting skills to the next level.

Continuing in the style of the prior editions, the book begins with an introduction to VBScript and explains how it works as a language. The authors then progress to explaining how to make use of VBScript within other technologies, and they offer advanced examples of VBScript code in action. You’ll learn to do a variety of tasks, such as copy and move files, create folders and files, modify the Windows operating system, and more. Plus, the comprehensive appendixes are valuable references for you to gain greater insight into how VBScript works so that you can start using it right away to save both time and money.

What you will learn from this book
* How to use variables, comments, and built-in VBScript functions
* What VBScript is—and isn’t
* Advantages to using procedures
* Ways to turn code into functions Continue Reading »

OpenGL Shading Language, 3rd Edition

OpenGL Shading Language, 3rd EditionProduct Description
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th EditionProduct Description
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including
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Sams Teach Yourself Basecamp in 10 Minutes

Sams Teach Yourself Basecamp in 10 MinutesProduct Description
Sams Teach Yourself Basecamp in 10 Minutes offers straightforward, practical answers when you need fast results. By working through 10-minute lessons, you’ll learn everything you need to know to quickly and easily get up to speed with Basecamp.

10 minutes is all you need to learn how to…
* Choose the right subscription plan for your needs
* Get started fast with collaborative project management
* Customize your Basecamp workspace
* Efficiently manage people, companies, and permissions
* Define, populate, search, and manage projects
* Enter and track milestones, “To Do” lists, and scheduling information
* Use iCalendar and integrate with your company’s other calendar tools
* Post messages and share files
* Collaborate with Basecamp’s Writeboard, Chat, and RSS tools
* Quickly view project activity on the Dashboard
* Simplify access with 37signals ID and Launchpad
* Extend Basecamp with reporting, charting, billing, and accounting Continue Reading »

Open Government: Collaboration, Transparency, and Participation in Practice

Open Government: Collaboration, Transparency, and Participation in PracticeProduct Description
In a world where web services can make real-time data accessible to anyone, how can the government leverage this openness to improve its operations and increase citizen participation and awareness? Through a collection of essays and case studies, leading visionaries and practitioners both inside and outside of government share their ideas on how to achieve and direct this emerging world of online collaboration, transparency, and participation.

Contributions and topics include:
* Beth Simone Noveck, U.S. Deputy Chief Technology Officer for open government, “The Single Point of Failure”
* Jerry Brito, senior research fellow at the Mercatus Center at George Mason University, “All Your Data Are Belong to Us: Liberating Government Data”
* Aaron Swartz, cofounder of reddit.com, OpenLibrary.org, and BoldProgressives.org, “When Is Transparency Useful?”
* Ellen S. Miller, executive director of the Sunlight Foundation, “Disrupting Washington’s Golden Rule”
* Carl Malamud, founder of Public.Resource.Org, “By the People”
* Douglas Schuler, president of the Public Sphere Project, “Online Deliberation and Civic Intelligence”
* Howard Dierking, program manager on Microsoft’s MSDN and TechNet Web platform team, “Engineering Good Government”
* Matthew Burton, Web entrepreneur and former intelligence analyst at the Defense Intelligence Agency, “A Peace Corps for Programmers” Continue Reading »