Pro Windows 8 Development with HTML5 and JavaScript


Apps are at the heart of Windows 8, bringing rich and engaging experiences to both tablet and desktop users. Windows 8 uses the Windows Runtime (WinRT), a complete reimagining of Windows development that supports multiple programming languages and is built on HTML5, CSS and JavaScript. These applications are the future of Windows development and JavaScript is perfect language to take advantage of this exciting and flexible environment.

Seasoned author Adam Freeman explains how to get the most from WinRT and Windows 8 by focusing on the features you need for your project. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need.

Each topic is covered clearly and concisely and is packed with the details you need to learn to be truly effective. The most important features are given a no-nonsense in-depth treatment and chapters contain examples that demonstrate both the power and the subtlety of Windows 8, Windows Runtime and Javascript.

What you’ll learn

  • Understand what Windows 8 apps and WinRT are capable of and why they are special
  • Use advanced features to create immersive and engaging Windows 8 applications
  •  Creating applications that work seamlessly on tablets and desktops
  • Use cutting-edge features like WebSockets and Cloud Computing
  • Prepare and deploy your applications
  • Unit test, debug and performance-tune applications

Who this book is for
This book is suitable for anyone wanting to get to grips with Windows 8 development using the cross-platform standards of HTML5 and JavaScript. Basic coding knowledge is assumed but no Microsoft-specific assumptions are made.

Table of Contents
Part I: Getting Started
Chapter 1. Putting Windows 8 in Context
Chapter 2. Getting Started
Chapter 3. Your First Windows 8 App
Chapter 4. Completing the App

Part II: Core Development
Chapter 5. The Single-Page Model
Chapter 6. Creating an Adaptive Layout
Chapter 7. Commands & Navigation
Chapter 8. View Models & Data Binding
Chapter 9. Using Promises

Part III: UI Development
Chapter 10. Creating the UI Controls Example Framework
Chapter 11. Using the ToggleSwitch, Rating and Tooltip Controls
Chapter 12. Using the Time/Date Pickers & Flyouts
Chapter 13. Using Menus & Dialogs
Chapter 14. Using the FlipView Control
Chapter 15. Using the ListView Control
Chapter 16. Using Semantic Zoom
Chapter 17. Using Pointers & Gestures
Chapter 18. Using Animations & Utilities

Part IV: Platform integration
Chapter 19. Understanding the App Lifecycle
Chapter 20. Working with Settings & App Data
Chapter 21. The Search Contract
Chapter 22. Working with Files
Chapter 23. Integrating File Services
Chapter 24. The File Activation & Picker Contracts
Chapter 25. The Sharing Contract
Chapter 26. The AutoPlay, Protocol Activation and Print Contracts
Chapter 27. Working with App Tiles
Chapter 28. Using Toast and the System Launcher
Chapter 29. Working with Sensors

Part V: Selling apps
Chapter 30. Creating an App to Publish
Chapter 31. Windows Store Integration
Chapter 32. Selling Upgrades
Chapter 33. Publishing to the Windows Store

Book Details

  • Paperback: 932 pages
  • Publisher: Apress (December 2012)
  • Language: English
  • ISBN-10: 1430244011
  • ISBN-13: 978-1430244011
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